In a previous post I explained why Magick.NET will use more memory.
When you create a Bitmap it will lock the file on disk. I think the .NET bitmap only stores the active frame in memory or it will use the file from disk. Magick.NET will store all pixels in memory (8 bytes x 50 x [width] x [height] = ?? bytes).
When you create a Bitmap it will lock the file on disk. I think the .NET bitmap only stores the active frame in memory or it will use the file from disk. Magick.NET will store all pixels in memory (8 bytes x 50 x [width] x [height] = ?? bytes).