New Post: Is Magick.NET just a wrapper or uses it native code?
Magick.NET statically links and calls the Magick++ (C++ API) that uses the ANSI C api of ImageMagick. The biggest part of the code is unmanaged.
View ArticleNew Post: Is Magick.NET just a wrapper or uses it native code?
Thanks four your quick reply! Can you give me a list of the functions that are executed in parallel? I really need performance, performance and again performance. Currently I am doing some testing an a...
View ArticleNew Post: Is Magick.NET just a wrapper or uses it native code?
I could give you a list of all functions that are executed in parallel but then I would also have to send you an invoice with a ridiculous hourly rate. ImageMagick has so many functions that it will...
View ArticleNew Post: Is Magick.NET just a wrapper or uses it native code?
Thanks for you reply. It was not meant very seriously that you give me a the list of all functions that are executed in parallel :) Here are the properties you asked for. MagickNET.Version: Magick.NET...
View ArticleNew Post: Is Magick.NET just a wrapper or uses it native code?
OpenCL is enabled so it will use the videocard. ImageMagick has determined that it should be faster to use OpenCL. Maybe you could try turning it off?
View ArticleNew Post: Confusion when resizing .eps file
Ok. Thanks. But when I use the following: settings.Density = new MagickGeometry(3000,0); MagickImage magickImage1 = new MagickImage(sourceFilePath, settings); the size turns out to be 12359 x 3346. I...
View ArticleNew Post: Does Magick .NET support Photoshop smart objects?
Hi, I need to resize some PSD files that have PSB files embedded a smart objects. Do you know how I can resize using the PSB smart objects? Thanks.
View ArticleNew Post: Does Magick .NET support Photoshop smart objects?
Magick.NET/Imagemagick does not support smart objects.
View ArticleNew Post: Confusion when resizing .eps file
At this moment you cannot do that but with the next release of Magick.NET (7.0.0.0006) you will be able to do the following: MagickImage magickImage1 = new MagickImage();...
View ArticleNew Post: CMYK to RGB for JPEG
I took me a while but I figured out how Photoshop determines the colors. In the metadata of the image there is a part that tells me the pixels are stored as YCCK instead of CMYK. The next version of...
View ArticleNew Post: Converting EPS to TIF and preserve Transparency
Thanks for taking the time to respond.
View ArticleNew Post: CMYK to RGB for JPEG
Your welcome but you should really watch this Ted talk: http://www.ted.com/talks/jill_shargaa_please_please_people_let_s_put_the_awe_back_in_awesome. What I did does not qualify as awesome :P p.s. I...
View ArticleNew Post: CMYK to RGB for JPEG
ok, I stand corrected. Your changes were not awesome. Your changes didn't rival the wheel nor did they rival the pyramids at Giza. So let me rephrase. Thanks for doing a slightly above adequate job and...
View ArticleNew Post: CMYK to RGB for JPEG
Tested it. Works great. Thanks for the non-awesome update.
View ArticleNew Post: Execution speed slower in 7.0.0.0006Q16x86 than 6.8.901Q16x86
I need a bit more information before I can tell you what could be causing this. What is the exact version of the 6.X series you are using? And would you mind sharing the code and a sample image you are...
View ArticleNew Post: Execution speed slower in 7.0.0.0006Q16x86 than 6.8.901Q16x86
Sorry, version are 6.8.8.901 Q16x86 vs. 7.0.0.0006Q16x86 I need to find a host for the image of my code, but I believe it would be as follows in pseudocode: reference = MagickImage();...
View ArticleNew Post: Execution speed slower in 7.0.0.0006Q16x86 than 6.8.901Q16x86
Feel free to contact me through CodePlex to get my e-mail and send it by e-mial. I use dropbox to share images. Are you aware that 'reference.ToBitmap(Tiff);' creates a Bitmap and that you should do...
View ArticleNew Post: Execution speed slower in 7.0.0.0006Q16x86 than 6.8.901Q16x86
The reference.ToBitmap does confuse me a bit. I started in one direction (converting to a bitmap and parsing the bitmap pixel by pixel), but execution speed was (predictably) horrendous. I then went...
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