New Post: Beginners question
Dirk, Thanks very much! Very clearly explained. Are all the "new Draw" actions immediately executed or only when the Write goes? I don't like the syntax of this way of working. I am not a very...
View ArticleNew Post: Beginners question
The 'new Drawable' actions are executed in the Draw method. I just pass them directly as an argument instead of using a variable like you do. I am planning to add an extra syntax soon...
View ArticleNew Post: Beginners question
I am processing input data and whilst I am doing that I am drawing the necessary boxes and texts while calculating where they need to come. By using the using statement would I then have to calculate...
View ArticleNew Post: HDRI tonemapping to [0,1]
Hello, I am using magick.net HDRI 16 AnyCpu and I was struggling to find a magick.net built in way to convert my freshly loaded from .hdr file MagickImage into another MagickImage with colors in range...
View ArticleNew Post: Beginners question
You can call Draw on the same image multiple times and there is no problem to do your logic inside a using block.
View ArticleNew Post: Merge images.
The link to your image is not working. Does that explain what you want to do? When you are talking about setting x,y does that mean you want to put the transparent image on top of the background image...
View ArticleNew Post: Beginners question
dlemstra wrote: You can call Draw on the same image multiple times and there is no problem to do your logic inside a using block. ok, i'll take a look at my code and ponder, ponder and improve! Thanks!
View ArticleNew Post: HDRI tonemapping to [0,1]
ImageMagick / Magick.NET will always translate the values to 0-65535 (Q16) internally. I don't understand why you need the range to be at 0-1 instead.
View ArticleNew Post: HDRI tonemapping to [0,1]
That's because I want to load it in an OpenGL texture, and I read that OpenGL works with values normalized in [0,1]. Isn't it how I should do it? Shouldn't I normalize all the values before loading...
View ArticleNew Post: Merge images.
Hi,Sorry for the image. I dont get that is broken. The idea is this one.Red image is the background. Then I have 3 transparent images I want to set like this.
View ArticleNew Post: Merge images.
Is it possible to just add a link to your image? It seems that CodePlex does not like it when you include the images in your post.
View ArticleNew Post: HDRI tonemapping to [0,1]
You can use Evaluate as Snibgo suggested in this topic: https://www.imagemagick.org/discourse-server/viewtopic.php?f=27&p=132377 image.Evaluate(Channels.All, EvaluateOperator.Divide,...
View ArticleNew Post: Difference between Magick.NET-AnyCPU and Magick.NET.Core
Sorry for this, but I added only x64 dll now able to use density property but not ResolutionX, resolutionY properties. Could you please provide me sample code how to get ResolutionX or Y of...
View ArticleNew Post: HDRI tonemapping to [0,1]
I think you are missing a passage. Being a .hdr file I have values which are higher than Quantum.Max, so dividing by it doesn't normalize in [0,1]. I have tried to convert to tiff as Snibgo suggested...
View ArticleNew Post: Difference between Magick.NET-AnyCPU and Magick.NET.Core
Those properties no longer exist and that is why you have issues with them. And it is possible that you get a huge file in your temp folder when you read an image with ridiculous dimensions...
View ArticleNew Post: Difference between Magick.NET-AnyCPU and Magick.NET.Core
Is it, thanks for the info. Could you please let me know what was the latest version (or last version) of x64 with all the above properties available without using .NET.Core? Thanks.
View ArticleNew Post: Combining images
Im trying to combine different images to ImageCollection to create a new gif. My problem is that Im loosing quality when the gif is created. How I can do it without loose quality.
View ArticleNew Post: Difference between Magick.NET-AnyCPU and Magick.NET.Core
ResolutionX, ResolutionY, ResolutionUnits were replaced with Density between 7.0.0.0102 and 7.0.0.0104. I would recommend you to use the new properties instead. And the TransformScale methodd has also...
View ArticleNew Post: Combining images
You are probably loosing quality because the GIF format only supports 256 different colors per frame. There is no way to prevent this.
View ArticleNew Post: Combining images
Sorry, I dont have much experience working with images and design. but this is a limit with this library or what?
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