New Post: Memory leak in MagickImage.Read
Sorry about the MemoryStream confusion :) You wrote that you read the image from a Stream and I read MemoryStream. The number 4102 is really close the the size we use for string buffers which is 4096...
View ArticleNew Post: Caption background color ignored
Your issue is that you are expecting that the background color is set to the color that you specify when you read the image but that doesn't happen at the moment. I understand that this would be...
View ArticleNew Post: Reduce pictures to very low number of colors
Many thanks for the info, it is still not clear to me how to control the number of colors with ordered dither maps. I always endup in 8 colors using "hlines12x4" for example. If I use .Quantize I can...
View ArticleNew Post: Reduce pictures to very low number of colors
I am also not an expert on ordered dither maps. Maybe you could ask your question on the ImageMagick forum (http://www.imagemagick.org/discourse-server/) and then I can help you translate the command...
View ArticleNew Post: Gif animated
Hi, I have one animated gif and i want to add one image to it. I want that final image is animated with all transition (transition from first image + transition for last image). Is possibile without...
View ArticleNew Post: Cropping
Thanks for explanation. IMO in this situation, the method should not be called "Clone". There is a huge difference between Clone() and Clone(MagickGeometry geometry). With the second one, you loose the...
View ArticleNew Post: Cropping
You are right that this method should not be called Clone if it has this kind of behavior. I will fix this before the next release and make sure all the image information is cloned.
View ArticleNew Post: Gif animated
If you read an animated gif with the MagickImageCollection class you will get all the frames in the collection. You can then add your image and write the result.
View ArticleNew Post: Gif animated
I read documentation. I need to read image with this code? (MagickImageCollection collection = new MagickImageCollection("Snakeware.gif") Thanks
View ArticleNew Post: Ping or MagickImageInfo?
We currently use MagickImageInfo to read data about an image, presumably without reading the entire bitmap. I came across another post that uses the Ping function. What are the differences? Are there...
View ArticleNew Post: Ping or MagickImageInfo?
MagickImageInfo uses the Ping method to get the image information and puts them in an object. The Ping method does not read the pixel data, it stops reading right before the pixel data is read. You...
View ArticleNew Post: Gif animated
I create an animated gif. When create gif don't loop. There is a particular option? Thanks.
View ArticleNew Post: Gif animated
If you want your gif to loop you should set the AnimationIterations to zero.
View ArticleNew Post: Gif animated
Ok. I have a MagickImageCollection object and I use add(stringname) to add image. Where I add AnimationIterations? Thanks.
View ArticleNew Post: Gif animated
You can do that by getting the images from the collection. For example: collection[0].AnimationIterations=0 (This sets the AnimationIterations of the first image in the collection).
View ArticleNew Post: Do not jp2 16bit Gray Scale conversion.
MagickReadSettings settings = new MagickReadSettings(); settings.ColorSpace = ColorSpace.Gray; using (MagickImage image = new MagickImage("제목 없음-4.bmp", settings)) { MagickImage mask = image.Clone();...
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