Looks like it is in loading of the image and not the resize or repage. If I just bring in the image with
MagickImage img = new MagickImage(fileStream);
Then write it with
using (var memStream = new MemoryStream())
Thanks
MagickImage img = new MagickImage(fileStream);
Then write it with
using (var memStream = new MemoryStream())
{
img.Write(memStream);
memStream.Position = 0;
FileAccessBL.Set(file, memStream, resolution);
}
It is messed up. If I down size the image to something like 2000 x Y in external photo editor first then all is fine. So it is the size. Perhaps I over ran a buffer of some sort. I'll keep searching but any help would be greatly appreciated. Thanks