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New Post: Lock/Unlock bits emulation

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dlemstra wrote:
You are looking for the GetWritablePixels method of MagickImage. You will get a copy of the buffer in memory and not a pointer to the actual data. You might also want to took a look at the Evaluate method to modify the pixels.
Hello Dirk

hm.. how can I save changed data to the actual buffer in a memory?
There is any way how I can change actual data without copying it to the buffer and back(I need maximum performance)?

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