Calling ToByteArray with Tiff as the argument seems to have eliminated the need for the ToBitmap method. This required upgrading to 7.0 rather than using the previous version, though the reduced number of operations seems to increase speed sufficiently to merit the conversion.
I considered calling it as Rgb or Rgba as you suggest, however it's not a given that I will be using RGB; I also need to provision for monochrome. Is there benefit to manually setting the interlace order and then using a Rgb or Mono as the format versus just using the tiff format?
Sorry if I'm showing my ignorance here, but I appreciate whatever help you can offer.
I considered calling it as Rgb or Rgba as you suggest, however it's not a given that I will be using RGB; I also need to provision for monochrome. Is there benefit to manually setting the interlace order and then using a Rgb or Mono as the format versus just using the tiff format?
Sorry if I'm showing my ignorance here, but I appreciate whatever help you can offer.