Sorry, I meant building it with 'GS_THREADSAFE' to allow multiple instances of it like in previous 64 bit versions.
I ran a test with the same file, the latest version converted it in 6 min 21 seconds while the 6.8.9.002 took 5 min 06 seconds. The latest version took around 5GB of RAM and the other one went as high as 7.6GB. The RAM usage, I suppose is because the latest version uses 16 bits per pixel.
I am just trying to see which method would be the fastest for me, the 64 bit works well but on multiple threads it runs slow anyway because a single file takes almost all of my RAM and then I think all the other threads use the disk.
Thanks
I ran a test with the same file, the latest version converted it in 6 min 21 seconds while the 6.8.9.002 took 5 min 06 seconds. The latest version took around 5GB of RAM and the other one went as high as 7.6GB. The RAM usage, I suppose is because the latest version uses 16 bits per pixel.
I am just trying to see which method would be the fastest for me, the 64 bit works well but on multiple threads it runs slow anyway because a single file takes almost all of my RAM and then I think all the other threads use the disk.
Thanks